This Game Does Not Exist
For my final project at San Francisco State University, I designed and composed a series of themes for video games that do not exist.
These pseudo-games take the form of various popular genres in the current gaming zenith. From pop-inspired tracks for a tactical shooter to classically-informed electronic music for an indie farming simulator, this project is designed to show both flexibility and understanding of various approaches to game scoring.
All compositions are original. All vocals, except for the vocal synthesizer in The White Room, are my own and self-recorded. All album covers are my own design and concept.
Mark of Ares: "The AAA Action-Adventure Title"
Mark of Ares follows Roula, a defiant daughter of sorrow and neglect. Left mostly to her own devices, she would remark (only when considerably pressed to do so) that she was practically raised by wolves, and far prefers their company to whomever she's speaking to. She is tall, a little odd, and strong as an ox with seemingly no effort. Her features are plain, save for mirrored birthmarks that travel from her fingers up to her forearms. Whispers of her parentage range from farmhands to the Gods, but no one knows.
As so happens to Chosen Ones™, one fated day changed her life forever: a dusty temple erupts with terror as creatures long-thought dead sprang to life from seemingly nowhere. Naturally, Roula's markings glow as if made of gold, and her already great strength is increased tenfold. She could arm-wrestle Hercules, bend the swords of ten soldiers with only a wish; and now, she has to use that scarlet strength to save her neglectful village from all manners of horrors and a basilisk.
And while that is where this musical journey ends, it's sure to follow that Roula will fell many more beasts, and uncover the genesis of her marking.
The White Door: "The Mystery Explorer"
I have had many dreams where I left one room and entered another; and when I turned back, the room from which I came was no longer behind me, but rather, a new room entirely.
Apothecare: "The Indie Farming Simulator"
In Apothecare, you are a coin-sized witch that lives in a cozy toadstool in a wooded forest. You run a little apothecary to fix the minor ails that come with your woodland counterparts: a family of mice are almost always in for a series of rotating colds from the little ones; gophers seek muscle relaxants after a hard day’s excavation. (A little known secret of forest creatures from forests where it is forever spring is the ability to resize themselves in order to visit you.)
ATLAS: "The Tactical Shooter"
Notes on the score
Amethyst: "The Pixelated Heart-breaker"
MIKROS: "The Space Explorer"
You awaken, at first, to nothing.
Slowly, distant shapes show themselves to you; some are shy, but others are emboldened by the silent call to rise.
Notes on the score